BEGIN:VCALENDAR VERSION:2.0 PRODID:-//132.216.98.100//NONSGML kigkonsult.se iCalcreator 2.20.4// BEGIN:VEVENT UID:20250511T174853EDT-502650TDG6@132.216.98.100 DTSTAMP:20250511T214853Z DESCRIPTION:“How Do They Win'? Collaborative Game Creation as Impetus for C lass Discussion and Research\n\nHow do they win? A seemingly simple questi on\, but one that cuts directly to the issues of purpose\, risk\, and succ ess: the key elements of both good teaching and game design. In terms of t eaching\, what do we want students to know\, how do we teach it\, and what is the measure for assessing learning outcomes? In terms of creating game s\, what do you want the players to learn\, how do you create a game to co nvey it\, and what are the conditions for winning? The similarities are st unning. With games designed to teach\, the creator learns much more in dev eloping the game than those playing it do\, because like teaching\, you ne ed expertise. So why not make the students the creators and let them learn more…let them win. Game mechanisms and processes lead intrinsically to is sues of direct and collateral consequences\, control vs. unpredictability\ , goals and obstacles. They also demand that certain questions be answered . Because of this\, creating a game generates its own discussion topics an d is adaptable to teaching many disciplines. This presentation will cover the remarkable experience of having a class collaborate on creating a game \, using it as a means of motivation\, guidance for research questions\, a nd assessment (eliminating quizzes and tests). We will describe our proces s of developing this model to improve how students conduct research\, util ize library resources\, and\, most importantly\, engage with the course. P articipants will also be provided with a template we developed for integra ting game creation into courses.\n\n\nRussell A. Hall is an Associate Libr arian at Penn State Behrend located in Erie\, PA. His work focuses on unde rgraduate information literacy and student engagement. Russell has publish ed on a variety of topics\, including embedded librarianship\, the traits\ , and training librarians\, and is a longtime board-gamer and video-gamer. \n\nGlenn Kumhera is an Associate Professor of Ancient and Medieval Histor y at Penn State Behrend\, and author of The Benefits of Peace: Private Pea cemaking in Late Medieval Italy (Brill\, 2017). Glenn specializes in explo ring social history using legal records\, and has created numerous games f or his courses.\n\n\nWebinar begins at 3 PM\n\n\n Please RSVP here.\n  \n DTSTART:20200804T190000Z DTEND:20200804T200000Z LOCATION:Rare Books and Special Collections\, McLennan Library Building 4th floor\, McLennan Library Building\, CA\, QC\, Montreal\, H3A 0C9\, 3459 r ue McTavish SUMMARY:Webinar | “How Do They Win'? Collaborative Game Creation as Impetus for Class Discussion and Research URL:/library/channels/event/webinar-how-do-they-win-co llaborative-game-creation-impetus-class-discussion-and-research-323263 END:VEVENT END:VCALENDAR